
Endgame at first sight is a play very alike to Waiting for Godot, in the sense that the main characters are a couple, Hamm and Clov, as Vladimir and Estragon; moreover we have another two characters, Nagg and Nell (as Pozzo and Lucky), Hamm parents. Both plays present the philosophic concern about existence which presupposes a tragedy for the characters and for the audience. However, in their deep essence they are quite different. Generally, in Endgame we can find more negativeness, cruelty and violence. Effectivley, the story is about a handicapped old man, Hamm, the owner of the house, who lives with his slave Clov and has his disabled and immobile parents in dustbins. Hamm depends on his wheelchair to move and consequently in Clov who moves the wheelchair. At the same time, as Vladimir and Estragon, they depend on each other although the hostility is evident. While Clov hates intesenly Hamm (although he feels compassion), Hamm hates still more their parents for having conceived him.
The tragedy is more intense in Endgame than in Godot, as John Flecther puts it «Waiting for Godot seem a work almost of social realism in comparison » (32). Waiting for Godot was a play of two acts, and although the second was a repetition of the first with some changes, we could perceive more activity; Endgame, however, is more similar to a «claustrophobic set» (Fletcher, 32) where we can’t tell night from day because the stage is a close space (the room of Hamm’s home supposedly). We do not absolutely nothing about the characters, at least in Godot Vladimir and Estragon told some things about their past together. And especially, if in Waiting for Godot the characters were hopeful believing in the arrival of Mr Godot, in Endgame there is no sign of hope, wishes or illusions. «If Godot is based on the premiss of an arrival that never occurs, then Endgame is premissed on a departure that never happens» (Mooney, 47). On the other hand, «if in Waiting for Godot there is someone that waits for something, in Endgame there is something that departs, something that progress, something that goes towards something, something that is taking its course»9 (Fernández-Santos, 24). In effect, Endgame creates us the illusion of progression as the characters Hamm and Clov are always talking about an end , about something that is »nearly finished». The ‘end’ for them represents the depart of Clov, who constantly says to Hamm: «Then I’ll leave you» (Endgame, 29). If Clov leaves the house, the room, the everyday routine and coexistence, then the game ends. This game consists of «moments for nothing» (Endgame, 52), of a life that seems desperately eternal always with «the same questions, the same answers» (Endgame, 13), but as it is already the custom, «then there’s no reason for it to change» (Endgame, 13). The critic Sinéad Mooney interprets Endgame as symbolizing a game of chess «indicating the final phase of the game, when the board is almost empty» (50) Hamm is the king who should win the game, as Clov is going to leave him, and his parents die. But Clov never leaves finally, and anyway, «no matter how skilfully the pieces are moved about the board, […] death will inevitably checkmate all manoeuvres» (Mooney, 50). Thus some changes take place, the progression is just an illusion because all finishes as it began: emptiness and misery are still intact. In this sense Endgame is a «refusal to make any concessions to the audience’s hunger for progression or development of the situation onstage» (Fletcher, 32); it is a ‘regression’ rather than a progression. Nevertheless, although nothing decisive happens at the end, during the play ‘something is taking its course’ (Endgame, 26). The scholar expresses this in detail:
[Endgame is] the representation of a depart, of a course, of an unstoppable flow that, however, one senses it can be stopped forever in the most unexpected moment. This is the most basic and fundamental activity of men: the life, the act of living. Life is a movement tending to something: it has a direction […] [It is an] evanescent, coherent and inexpressible movement [which] tends to a order of progression or degradation […] The action progresses moving towards the definitive denial: death. Endgame portrays this everyday phenomenon, inexpressible through reason.10 (Fernandez-Santos, 25)
The psychological decay of the characters brings them closer to a state of death where the heart beats by inertia. They are located in the middle of nowhere because as Vladimir and Estragon, have no notion of time and space: they are in a ‘zero land’ (Endgame, 25), there is nothing outside the house, ‘only death’. And ‘what time is it?’ ‘The same as usual, zero’ (Endgame, 13). Like lost souls talking about humanity, they assume that crying means being alive:
Clov: He’s crying.
Hamm: Then he’s living. (Endgame, 42)
Moreover, being a child is also a sign of being alive, of having emotions and energy:
Clov: He would have climbed the trees
Hamm: All the little odd jobs.
Clov: And then he would have grown up. (Endgame, 41)
But Hamm, Clov, Nagg and Nell are not children anymore:
Hamm: (…) One day you’ll say to yourself, I’m tired, I’ll sit down, and you’ll go and sit down. Then you’ll say, I’m hungry, I’ll get up and get something to eat. But you won’t get up. You’ll say, I shouldn’t have sat down, but since I have I’ll sit on a little longer, then I’ll get up and get something to eat. But you won’t get up and you won’t get anything to eat. (Endgame, 28-29)
Then one could think, why they do not try to change their lives if they feel so unhappy? But Hamm would answer you: ‘You’re on earth, there’s no cure for that! […] The end is at the beginning and yet you go on.’ (Endgame, 44). For the pessimistic Hamm there’s no solution, no miracles o salvation at the end, so what he can only do is to despise their parents for their decision of having a child. He insults and curses his father Nagg incessantly: ‘Accursed progenitor!’ (15); ‘Accursed fornicator!’ (16); ‘Scoundrel! Why did you engernder me?’ (Endgame, 35)
This psychological torture is very linked to the physical suffering, as happens in Waiting for Godot and to a lesser extent in Krapp’s Last Tape. As Kathryn White explains, «to be alive in Beckett’s world is to be physical and to be physical in Beckett’s world is to be damned, and Endgame personifies the defective physical condition» (10).
On the one hand, Hamm, as Pozzo in Godot, is blind and handicapped. One sees him covered with an old sheet in his wheelchair and continuously bleeding from the nose, moreover, he needs his painkillers at night. Unlike him, Clov is condemned to not being able to sit down as he is the slave who must do the housework for Hamm. For this reason his legs and back always hurt. It is curious to see how their limitation complement each other. Nagg and Nell are physically damaged too. They have two stumps instead of legs, since they lost them in an accident many years ago, and due to his they are completely immobile in the dustbins: they can’t kiss each other. As in Godot, hunger here is also displayed, and again, there is no much food, only some sugar plums and biscuits.
And seeing all these tragic characteristics of Endgame, how can be one laughing all the time while reading the play? Because, as we said before, Beckett is a great humourist and Endgame contains some dialogues really ingenious. For the characters themselves their lives, the play, it is not a tragedy, but a comedy: «Why this farce, day after day?» (Endgame, 18). As Nell concludes, «nothing is funnier than unhappiness…it’s the most comical thing in the world» (20). Beckett himself confessed once:
«All that matters is the laugh and the tear- and in that moment we experience a great truth; to be able to laugh at our condition is the only way we can set about the necessary business of putting up with it.”
Reflections of this in Endgame are quite numerous. For instance, when Hamm is telling a cruel story about a poor man that was looking for job:
Hamm: He comes crawling on his belly- whining for bread for his brat. He’s offered a job as gardener. (Clov bursts out laughing). What is there so funny about that? […] The whole thing is comical, I grant you that. (40).
Occasionally they think of laughing suddenly without any reason:
Hamm: What about having a good guffaw the two of us together? (40)
…
Hamm: No phone calls? Don’t we laugh? (16)
To conclude, Endgame is full of stage directions where the words ‘laugh’, ‘chukle’ , ‘guffaw’ or ‘game’ are plentiful although the situation of the characters may be the most terrible and catastrophic one can see. «Beckett subtitled Waiting for Godot ‘a tragicomedy’, and this would also fit Endgame, but this time the tragicomedy dips towards the tragic end of the spectrum» (Mooney, 51).

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9″Si en Esperando a Godot hay alguien que espera algo, en Final de Partida lo que hay es algo que marcha, algo que progresa, algo que va hacia algo, algo que sigue su curso»
10″la representación de una marcha, de un curso, de una fluencia imposible de detener y que, no obstante, se presiente que puede detenerse para siempre en el momento más inesperado. Se trata de la actividad más básica y fundamental de los hombres: la vida, el acto de vivir. La vida es un movimiento tendencial: tiene una dirección […] [Es un] movimiento evanescente, inexpresable y coherente que tiende a un orden de progresión o degradación […] La acción progresa orientándose hacia la negación definitiva: la muerte. Endgame escenifica este fenómeno cotidiano, inexpresable mediante la razón»